Bremen, 23. September 2005
New Cube-Tec Product: DOBBIN - the Audio Rendering Farm
Imagine that you have to convert 10,000 audio tracks to the same loudness, then encode them using an aacPlus codec, check the encoding process, generate a MD5 checksum of your results, and document the entire process - but you only have a very limited time to complete this task. DOBBIN can do it all in a few simple steps.
DOBBIN is a distributed, fully scalable, high-availability audio-processing and rendering engine, created to fully automate file management, rights management and media processing functions for large on-line media centers. The system will supervise parallel, automated batch-processes based on media availability, conditional branching using internal or external criteria, database integration and more. Processing/supervision functions include audio file integrity, normalization, sample-rate conversion, format conversion, encoding/trans-coding, water-marking and other signal processing functions.
DOBBIN uses open XML-based interfaces that integrate a VISIO-like workflow and automation designer in conjunction with GUI based job managers / supervisors, enabling users to easily create and manage multiple complex jobs in a secure and fully controllable network environment.
DOBBIN System Requirements:
ControlUnit (Base System): Windows XP
- Dual Processor or Dual Core Processor - minimum 3.0 GHz
- 1 GB RAM
- Minimum 100GB system drive
- CD-ROM drive for installation and updates
Note: If additional WorkUnits are planned, the ControlUnit should include a GigaBit network card
Additional WorkUnits
- Single, Dual Processor or Dual Core server, or Multiprocessor server systems - minimum 3.0 GHz
- 1 GB RAM
- Minimum 100GB system drive
- CD-ROM drive for installation and updates
- GigaBit network card for connection to ControlUnit